Although I-Play is a worldly recognised company for the games they make, I was still very much looking forward to their talk today. They conduct a large amount of testing and speaking to us today was Thomas Hulvershorn who is a lead tester at I-Play (owned by Oberon Media). He currently works with social networking applications and manages team milestones in order to ensure the games are tested thoroughly before release.
Due to other testing commitments, I was unable to conduct the testing for I-Play so I was very keen to see the different types of testing conducted as well as his opinion on the social networking market. He opened with different testing types carried on a variety of I-Play's games. He continued to define the various types:
-Black Box Testing
-White Box Testing
-Functional and Non-Functional Testing
-Regression Testing
-Re-testing
A lot of what he spoke about related to two aspects of my team project work with a milestone of testing upon myself and the team. Another aspect that related to team project was the mention of project methodologies such as Agile and Scrumm, which is something we as a team looked into. He moved onto Facebook games and how they "were services, not games" and how they have a long way to grow as a gaming platform.
Concluding on the lecture, a lot of it was very familiar to me due to the work I'm currently doing. I identified with it and took a lot things into consideration as testing is the first step on a path to a design role.
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